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Per hardening the weapon gets 5% more HP.
Per hardening the weapon gets 5% more HP.


Achtung: die TP der Waffe zählen nicht 1 zu 1 zum Schaden dazu, sondern '''vermutlich''' 5 zu 1. Also 5 TP Waffe ergibt 1 TP mehr Schaden.
Note: the HP of the weapon does not count 1 to 1 for damage, but ''probably'' 5 to 1, so 5 HP of the weapon gives 1 HP more damage.


Stärke geht '''vermutlich''' im Verhältnis 10 zu 1 ein. Heißt also: pro 10 Punkte Stärke bekommt man 1 TP mehr.
Strength is ''presumably'' in a ratio of 10 to 1. That means: per 10 points of strength you get 1 HP more.


== So verringert man seine erlittenen TP ==
== This is how you decrease your suffered HP ==


Hier können wir leider nur raten, dass Unterschlupf, Rüstung, Wächter und Verteidigung einen Rolle spielen. Sollte jemand konkrete Fakten oder Vermutungen haben, bitte gerne an uns wenden, damit das ergänzt werden kann.
Here we can unfortunately only guess that shelter, armor, guards and defense play a role. Should anyone have concrete facts or assumptions, please feel free to contact us so that this can be supplemented.


== Stimmt das alles jetzt so? ==
== Is it all true now? ==


Gute Frage. Ich habe einen neuen Charakter erstellt und ein bisschen herumprobiert. So kam ich auf das Verhältnis Stärke zu TP, bzw. TP der Waffe zu verursachten TP. Beides ist im Text oben mit '''vermutlich''' gekennzeichnet. Ich erhebe hier keinerlei Anspruch auf Richtigkeit und Vollständigkeit.  
Good question. I created a new character and tried a little bit around. That's how I came up with the ratio of strength to HP, or HP of the weapon to caused HP. Both are marked in the text above with '''probably'''. I don't make any claim to correctness and completeness here.  


Liebe Grüße,  
Best wishes,  


Duchesse aus dem Moon Forum
Duchess from the Moon Forum


Duchesse des Mortes S25
Duchesse des Mortes S25
Zeile 51: Zeile 51:
Marquise des Mortes S17
Marquise des Mortes S17


[[Kategorie:FAQ‏‎]][[Kategorie:Fragen zum Spiel‏‎]]
[[Kategorie:FAQ‏‎]][[Kategorie:Fragen zum Spiel‏‎]][[Category:Questions about the game]]

Aktuelle Version vom 3. Juli 2020, 17:35 Uhr

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General

There are 2 types of hit points (abbreviated hp in the following)

  1. TP of the Weapon
  2. TP in combat, i.e. the damage caused directly to the opponent

Battle reports

In the combat report there is a summary of all HPs that Vampire and Werewolf could reach in total. The number of points is equal to the amount of lost life energy.

The detailed breakdown of the individual rounds is only shown directly after the fight. If you call up the fight report again later in the news, this part is missing.

This is how you increase your caused HP

The HP is increased by carrying a weapon and strength skills. Basic value without weapon and without skill is 1.

For example, if you buy the first weapon from level 1, the dagger, you already have a value of 2 HP. If you would harden this value, you could increase your HP as follows:

  • 0 Hardenings = 2 HP
  • 1 Hardenings = 3 HP
  • 2 Hardenings = 4 HP
  • 3 Hardenings = 5 HP
  • 4 Hardenings = 6 HP

Important: how much one time weapon hardens depends on the original HP of the weapon. See also Harden Weapons

Per hardening the weapon gets 5% more HP.

Note: the HP of the weapon does not count 1 to 1 for damage, but probably 5 to 1, so 5 HP of the weapon gives 1 HP more damage.

Strength is presumably in a ratio of 10 to 1. That means: per 10 points of strength you get 1 HP more.

This is how you decrease your suffered HP

Here we can unfortunately only guess that shelter, armor, guards and defense play a role. Should anyone have concrete facts or assumptions, please feel free to contact us so that this can be supplemented.

Is it all true now?

Good question. I created a new character and tried a little bit around. That's how I came up with the ratio of strength to HP, or HP of the weapon to caused HP. Both are marked in the text above with probably. I don't make any claim to correctness and completeness here.

Best wishes,

Duchess from the Moon Forum

Duchesse des Mortes S25

Marquise des Mortes S17