Season System

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This page is a translated version of the page Season-System and the translation is 100% complete.

🏆 New Season System - Details

The new season system is only available starting with Monstersgame INT 4

The goal

Give rookies and veterans alike a real shot at the top. That's why the season disciplines are built around activity, not level.

Right now the highscore just counts up forever — the longer the world exists, the more it turns into a static wall of the same names at the top.


What resets/ what doesn't

Only the season highscore resets. Your character stays exactly as it is. No wipes, no rollback. You're not starting over.


The disciplines

🩸 Loot · 🧛 Bites · 💰 Gold from fights · ⚔️ Best Fighter · 🏟️ Arena


Hall of Fame

Every season's top 50 per discipline gets recorded into the Season History page. 🥇🥈🥉 the top 3 in each discipline earn a trophy on their profile.


Fine print, for the curious

- Other highscore numbers (e.g. ancestral fights) keep counting up as before.

-The dedicated Arena highscore page stays exactly as is.

- Loot gain used to be multiplied by your level. That multiplier is gone for season worlds — everyone competes for loot on the same footing now.

- We originally said every 6 months — after more thought, we landed on every 4 months instead. More seasons, more chances to win.