Amulets

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This page is a translated version of the page Amulette and the translation is 35% complete.
Outdated translations are marked like this.

Since the update of the game servers in November 2009, there are now amulets among the equipment items in addition to Weapons, Armor and Rings. These can be found at the Merchant. However, the first amulets can only be seen from level 30.

Amulette können beim Warenhändler erworben werden. Die ersten Amulette stehen ab Level 30 zur Verfügung.

Only one amulet can be put on at a time, but you can change the amulets.

Blood drop prices

Although it is possible to buy the amulets in exchange for Blooddrops, the respective prices depend on the current exchange rate for the exchange Blooddrops, corresponding to the level. -> Gold. For this reason, only the gold prices are listed in the prices of the amulets. If you have enough Blooddrops to buy an amulet, this will also be shown at the Merchant for the amulets. If you don't have enough Blooddrops, there are none at the side of the amulets and you can only buy them with gold.

Aus diesem Grund werden bei den einzelnen Amuletten im MGWiki grundsätzlich die Goldpreise angegeben.

Besitzt ein Spieler genügend Bluttropfen für den Kauf eines Amuletts, wird die entsprechende Kaufmöglichkeit beim Warenhändler angezeigt. Reichen die vorhandenen Bluttropfen nicht aus, wird für das betreffende Amulett keine entsprechende Bluttropfen-Option angezeigt und der Kauf kann nur mit Gold erfolgen.

Amulet types

There are also different types of amulets. The amulets only work when the amulet is put on/activated. Some amulets improve the results of manhunts, others speed up the healing of your character and some can influence combat.

Je nach Amulett können beispielsweise die Ergebnisse bei der Menschenjagd beeinflusst, die Heilung des Charakters verbessert oder besondere Effekte während eines Kampfes ausgelöst werden.

Below is a general list (sorted by name).


Normal amulets

Here is the list of amulets for which there is no enhancement level.

The amulet confuses the ancestors so much that they no longer heal the defender but the attacker. The amulet lasts only once, then it is erased.


The ancestor appears a lot earlier than normal and also heals more.


This amulet gives a bonus to Experience through the Hunt for Humans; the larger the city, the greater the likelihood that the bonus will occur.


Tiny towns are avoided during the manhunt, and the chance of a slip-up during the hunt is also reduced.


There are no more bloopers in the manhunt! Never run into rubbish bins or lampposts again!


There is a small chance that the attacking player will flee. When the effect occurs, the two combatants have a 5-minute combat lock and the normal Hour Protection from attacks; the 12-hour protection from attacks by the same opponent is also effective! ('Premium players only!)

Das Amulett kann nur von Premiumspielern verwendet werden.


With this amulet you have a chance to weaken the opponent's guard. Both sides can achieve this effect; defending players WITHOUT their own guardian also still have the chance to pull the attacker's guardian completely over to their own side! However, in this case the guardian fights for the defender in the weakened state caused by the amulet.

Besitzt der verteidigende Spieler keinen eigenen Wächter, besteht zusätzlich die Chance, den Wächter des Angreifers vollständig auf die Seite des Verteidigers zu ziehen. In diesem Fall kämpft der Wächter für den Verteidiger, befindet sich jedoch in dem durch das Amulett verursachten geschwächten Zustand.



Amule with enhancement

The amulet types listed here have several versions.

The winner of a fight gets a bonus on his gold loot, as he attracts gawking people who lose additional gold that is credited to the player. The bonus is NOT deducted from the loser as it comes from the crowd!


The player receives a level-dependent healing bonus on his normal healing.

Questions about the amulets

Questions that arise time and again will soon be listed and answered here.

See also